<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace V5 Site Server v5.13.158 (http://www.squarespace.com) on Wed, 22 May 2013 08:20:38 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Oregon Game Project Challenge - OGPC</title><subtitle>Oregon Game Project Challenge - OGPC</subtitle><id>http://www.ogpc.info/home/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.ogpc.info/home/"/><link rel="self" type="application/atom+xml" href="http://www.ogpc.info/home/atom.xml"/><updated>2013-05-14T18:15:06Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.158 (http://www.squarespace.com)">Squarespace</generator><entry><title>Announcing the OGPC 6.0 Winners</title><id>http://www.ogpc.info/home/2013/5/14/announcing-the-ogpc-60-winners.html</id><link rel="alternate" type="text/html" href="http://www.ogpc.info/home/2013/5/14/announcing-the-ogpc-60-winners.html"/><author><name>OGPC Admin</name></author><published>2013-05-14T18:12:19Z</published><updated>2013-05-14T18:12:19Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>TechStart held the sixth Oregon Game Project Challenge (OGPC 6.0) on Saturday, May 4 where they honored high school and middle school champions in computer game development. The high school team “Glitchbusters” (Glencoe High School, School of Science and Technology, and Evergreen Middle School in Beaverton and Hillsboro, OR) team won Best in Show in the high school division and the CloverSTEMs 4H club’s “Gameaholics” (Bend, Oregon) earned Best In Show middle school division. TechStart, along with sponsors ETIC, Best Buy, and Branium, hosted 48 teams comprised of over 250 students and coaches from around Oregon and southern Washington at Chemeketa Community College in Salem for the annual game competition. Sixteen teams were honored with awards for their computer games designed to educate and propose solutions to social challenges.</p>

<h3>OGPC 6.0 Results - High School Division</h3>

<ul>
<li>Best in Show: Glitchbusters (Glencoe HS, School of Science and Technology, and Evergreen MS, Beaverton and Hillsboro OR)</li>
<li>Pros’ Choice Award: E-Lemon-Ators (Sunset High School, Beaverton OR)</li>
<li>Students’ Choice Award: Twenty Euros (Wilson High School, Portland OR)</li>
<li>Rookie Award: Space Team (Franklin High School, Portland OR)</li>
<li>Game Design Award: Tualatin HS (Tualatin High School, Tualatin OR)</li>
<li>Technical Award: CV Raiders 1 (Crescent Valley High School, Corvallis OR)</li>
<li>Professionalism Award: IRL Gaming (Wilson High School, Portland OR)</li>
<li>Teamwork Award: Auriferous! (Wilson High School, Portland OR)</li>
</ul>

<h3>OGPC 6.0 Results - Middle School Division</h3>

<ul>
<li>Best in Show:  Gameaholics (CloverSTEMs 4H Science Club, Bend OR)</li>
<li>Pros’ Choice Award:  Franklin Green (Franklin Middle School, Corvallis OR)</li>
<li>Students’ Choice Award: Code 4 Life (Life Christian Middle School, Portland OR)</li>
<li>Rookie Award: Team Awesome (Evergreen Middle School, Hillsboro OR)</li>
<li>Game Design Award: Trash Monsters (Pacific Middle School, Vancouver WA)</li>
<li>Technical Award:  SmartGamers (International School of Beaverton, OR)</li>
<li>Professionalism Award: RAPN^2 (International School of Beaverton, OR)</li>
<li>Teamwork Award: Oh gosh, lag (Cascade Height Charter School, Wilsonville OR)</li>
</ul>

<p><a href="http://www.ogpc.info/storage/2013/NewsRelease_OGPC6_2013-05-05.pdf">Read more in our news release</a>.</p>
]]></content></entry><entry><title>Last minute items for coaches and teams</title><id>http://www.ogpc.info/home/2013/4/30/last-minute-items-for-coaches-and-teams.html</id><link rel="alternate" type="text/html" href="http://www.ogpc.info/home/2013/4/30/last-minute-items-for-coaches-and-teams.html"/><author><name>OGPC Admin</name></author><published>2013-04-30T20:26:14Z</published><updated>2013-04-30T20:26:14Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We posted some <a href="http://www.ogpc.info/main-event/">last minute considerations for coaches and teams over on the OGPC Main Event page</a>.</p>
]]></content></entry><entry><title>OGPC Registration Closes Today (April 22)</title><id>http://www.ogpc.info/home/2013/4/22/ogpc-registration-closes-today-april-22.html</id><link rel="alternate" type="text/html" href="http://www.ogpc.info/home/2013/4/22/ogpc-registration-closes-today-april-22.html"/><author><name>OGPC Admin</name></author><published>2013-04-22T14:17:51Z</published><updated>2013-04-22T14:17:51Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We have over 40 teams registered - make sure you sign up by 9pm tonight!</p>
]]></content></entry><entry><title>Main event (draft) schedule</title><id>http://www.ogpc.info/home/2013/4/8/main-event-draft-schedule.html</id><link rel="alternate" type="text/html" href="http://www.ogpc.info/home/2013/4/8/main-event-draft-schedule.html"/><author><name>OGPC Admin</name></author><published>2013-04-08T19:15:28Z</published><updated>2013-04-08T19:15:28Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><a href="http://www.ogpc.info/storage/2013/OGPC6-Schedule.pdf">We just posted a draft schedule for the May 4 OGPC Main Event</a>.</p>
]]></content></entry><entry><title>OGPC 6.0 Keynote Speaker: Erin Hoffman</title><id>http://www.ogpc.info/home/2013/4/8/ogpc-60-keynote-speaker-erin-hoffman.html</id><link rel="alternate" type="text/html" href="http://www.ogpc.info/home/2013/4/8/ogpc-60-keynote-speaker-erin-hoffman.html"/><author><name>OGPC Admin</name></author><published>2013-04-08T15:18:23Z</published><updated>2013-04-08T15:18:23Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We are thrilled to announce <a href="http://www.erinhoffman.com/">Erin Hoffman</a> as our keynote speaker for the OGPC Main Event in 2013. Erin Hoffman is a decade-plus veteran of online game design and the author of the Chaos Knight fantasy series from Pyr Books.  She is best known for an (initially) anonymous blog post where her handle was EA Spouse. The post, originally made on November 11, 2004 to LiveJournal, sharply criticized the labor practices of Electronic Arts, was widely distributed within the industry, and led to changes in game industry labor practices. Hoffman has also been a co-director of the International Game Developers Association.</p>
]]></content></entry><entry><title>OGPC 6 Public Achievements Posted</title><id>http://www.ogpc.info/home/2013/4/8/ogpc-6-public-achievements-posted.html</id><link rel="alternate" type="text/html" href="http://www.ogpc.info/home/2013/4/8/ogpc-6-public-achievements-posted.html"/><author><name>OGPC Admin</name></author><published>2013-04-08T15:12:51Z</published><updated>2013-04-08T15:12:51Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We just posted the <a href="http://www.ogpc.info/storage/2013/OGPC6-PublicAchievements.pdf">the public achievement list for OGPC 6.0</a>. These are the achievements we want all teams to know about.  What we <em>aren&#8217;t</em> telling teams are what the hidden achievements are or the point values for each of these public achievements. Think about how you might show evidence of these achievements to judges during the main event &#8212; you may want to consider bringing printouts or other physical evidence to help make your case. A design journal kept by the team would be a great way to support the team&#8217;s cause.</p>

<p>Let&#8217;s talk about what the OGPC Main Event will be like on May 4:</p>

<ul>
<li>Teams will setup in a designated pod where they will be joined by two or more other teams at the same level.  The judges and panelists will come to the pod.</li>
<li>Participants will be encouraged to roam around to visit other pods, but will have certain times when they must stay present to monitor their game station.</li>
<li>During the pod&#8217;s designated lunch time the room will be shut down and monitored.</li>
<li>Teams are encouraged to provide a display similar to what you might find at a science fair, with the caution that we cannot guarantee that the team will have a clutter free table to setup an elaborate display.  Be prepared to be flexible.</li>
<li>All demonstrations and presentations by the teams will be from their own equipment.  This will probably be a laptop, but teams can bring a desktop if they prefer.</li>
</ul>

<p>We will publish a sample team schedule in a week or two.  Please <a href="mailto:ogpc@techstart.org">email us at ogpc@techstart.org</a> if you have any questions.</p>
]]></content></entry><entry><title>OGPC participants win Gold for their game!</title><id>http://www.ogpc.info/home/2013/3/15/ogpc-participants-win-gold-for-their-game.html</id><link rel="alternate" type="text/html" href="http://www.ogpc.info/home/2013/3/15/ogpc-participants-win-gold-for-their-game.html"/><author><name>Chris Brooks</name></author><published>2013-03-15T16:21:45Z</published><updated>2013-03-15T16:21:45Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We just got this news from one of our coaches:</p>

<blockquote>
  <p>The Glitchbusters submitted their last year’s OGPC game (Building Spree) to the Scholastics art and writing awards  which received over 700 entries from all over the country in the video game category and the results from the national judging has come in and I am so glad to say that Building Spree has won the Gold Medal and AMD game changer award at the national level. The team will be attending the award ceremony at Carnegie Hall in New York in May.</p>
</blockquote>

<p><a href="http://d3kino9lsjew8j.cloudfront.net/wp-content/uploads/2013/03/NationalAwardsAnnouncement_v20130314i.pdf?7a6ab6">You can see the full list of awards online</a> &#8212; look for the &#8220;Building Spree&#8221; entry.  Congrats!</p>
]]></content></entry><entry><title>OGPC Coach Training Presentation for 2013</title><id>http://www.ogpc.info/home/2013/2/16/ogpc-coach-training-presentation-for-2013.html</id><link rel="alternate" type="text/html" href="http://www.ogpc.info/home/2013/2/16/ogpc-coach-training-presentation-for-2013.html"/><author><name>OGPC Admin</name></author><published>2013-02-16T21:00:39Z</published><updated>2013-02-16T21:00:39Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>You can <a href="http://www.ogpc.info/storage/2013/OGPC-Coach-Training-2013.pdf">download the OGPC coach training presentation for 2013</a>.  This is what we use during the coach trainings at the OGPC Game Jams.</p>
]]></content></entry><entry><title>OGPC Main Event Registration is live!</title><id>http://www.ogpc.info/home/2013/2/12/ogpc-main-event-registration-is-live.html</id><link rel="alternate" type="text/html" href="http://www.ogpc.info/home/2013/2/12/ogpc-main-event-registration-is-live.html"/><author><name>OGPC Admin</name></author><published>2013-02-12T19:19:41Z</published><updated>2013-02-12T19:19:41Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Head <a href="http://www.ogpc.info/main-event/">over here to our main event page</a>.</p>
]]></content></entry><entry><title>Clarifications on Main Event Registration and Getting Started</title><id>http://www.ogpc.info/home/2013/2/4/clarifications-on-main-event-registration-and-getting-starte.html</id><link rel="alternate" type="text/html" href="http://www.ogpc.info/home/2013/2/4/clarifications-on-main-event-registration-and-getting-starte.html"/><author><name>OGPC Admin</name></author><published>2013-02-04T21:36:27Z</published><updated>2013-02-04T21:36:27Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We haven&#8217;t been as clear as we could be regarding when registration will open for the OGPC Main Event and when teams can get started on their projects.  Let&#8217;s clear things up:</p>

<ul>
<li>Registration for the Main Event will go live by mid February.  We moved the Game Jams earlier this year and we are swamped staging all five of them so are a bit behind on this.</li>
<li>Teams can start working on their game right now using the <a href="http://www.ogpc.info/participate/">theme information we announced late last year</a>.</li>
</ul>
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