This is a list of resources OGPC recommends. If you are an experienced game developer, you may already have favorite tools and resources, but it is worth a quick scan to see if there is something you hadn’t heard of. If you are new to making games, these resources should help you get up and running. There are more useful tools and sites than we can possible catalog, and there are always new tools being created, so teams are also encouraged to do additional research before making any decisions about what tools and resources to use.

Game Engines

Many teams at OGPC (especially those starting out) rely on a tool that is designed to help speed up game development. While experienced programmers may enjoy the challenge and experience of coding a game from scratch, it is not an easy task. Even professionals often rely on a game engine that handles many of the low-level details of running the game, freeing them up to focus on implementing the mechanics of their particular game.

2D vs 3D

Everything about developing a 2D game tends to be easier. From the art to the coding to the level design, there is just less to worry about. First time teams are STRONGLY recommended to make a 2D game before trying to move on to 3D.



Free trial is feature limited – classroom use requires paid license; paid Full Version; Windows/Mac/Linux/iOS/Android/ChromeOS

Construct is an HTML5-based 2D game editor that runs in a browser. Because it is browser-based, it can be used to edit games on any platform with a browser. Game logic can be built using a visual editing system or with javascript code.


Free for personal use – classroom use requires paid license; paid version to target desktop or mobile; Windows/Mac/Linux

Stencyl allows students to start to make a game with minimal programming by using predefined behaviors – first-time designers can just tell an object “you obey gravity” and it will start behaving according to prebuilt rules. Thus, if what a team wants to do is already supported by built-in behaviors, they will likely get farther faster. There is, however, a significant difficulty jump if custom behaviors are necessary. Code can be customized with either a drag and drop syntax that looks a lot like that of Scratch, or a text-based programming language.


Free for personal use – classroom use requires paid license; Windows/Mac/Linux; Chromebook Coming Soon

GameMaker is a popular tool for making 2D games. New programmers can use the visual scripting system to start programming a game without writing code while experienced programmers can go under the hood to use the written scripting language.

Exporting a project to a web playable version requires a paid upgrade.


Free Web-based

Scratch is designed to teach the basics of programming logic and problem solving using drag and drop coding. Although it can be used to create games, it was not designed for this purpose and thus there are some significant limitations (screen is a fixed size, projects can only be played on the web, et cetera) and some things that are “built-in” to more game-focused tools, need to be coded manually in Scratch.



Free Windows/Mac/Linux

Godot is an Open Source game engine for 2D and 3D games that allows for coding in a visual scripting system or C#. Although it doesn’t have all the features of Unity, its 2D engine has a reputation for being easier to use than Unity’s 2D system.


Free Windows/Mac/Linux

Unity is a popular commercial/indie development environment and also popular among OGPC teams making the jump to 3D (though it can also be used for 2D). The Unity community is quite large and more experienced teams can find lots of help on their forums. Unity is programmed using JavaScript or C# and games can be exported to a variety of platforms.


There are many other professional game engines that are available for free or at a reasonable cost. Often, programmers will need to know languages such as C/C++ and teams will need to have a very good grasp on programming and game design to make effective use of these tools.

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There are an increasing number of “learn to code” websites. Many of them offer high quality, interactive tutorials in a particular programming language. Also, most programming languages have web based communities which provide tutorials and support. We cannot possibly list all the resources, and chances are, if teams are thinking about programming a game from scratch, they already know of some resources. But here are a few good ones for teams looking to start learning how to program.


CODE.ORG is an organization dedicated to exposing more students to coding. The studio provides self-paced lessons that teach the basic logic of programming (often using game-like problems). It is a great place for teams with no programming experience to learn the basic skills they will need to code a game. It uses a block-based visual programming language that transfers well to tools like Scratch and Stencyl.


Khan Academy has a well-done series of interactive programming lessons that focus on Javascript. For students looking to learn text based programming, this is a great place to start.

Javascript can be used directly in some game engines. But even if your tool uses another programming language, most of the concepts you learn in Javascript will translate directly to whatever language you are using.


Whatever tools you are using, you can probably find tutorials on YouTube.

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Game Design

Learning how to design a game is just as critical in OGPC as learning to use the tools that can help realize a design. Teams need to learn how to set goals that are manageable and design games in terms of their most important feature – player interaction. Here are some resources to help:



A card game where you brainstorm about game design! Check it out here.

BAFTA Game Idea Generator

An app that generates random ideas for games. Give it a try..

Game For Change Game Design Curriculum

Games for Change is an online national game design competition. They have a free, platform agnostic curriculum for teaching game design.


Extra Credits Youtube channel

Hands down, one of the best resources out there for learning about designing games is the web series Extra Credits. They have 12+ seasons of episodes that cover a wide range of topics. This playlist contains some of the videos that we think provide the most bang for the buck for beginning designers. The first 4 videos especially should be considered mandatory viewing!


A Youtube channel that focuses on deconstructing games to figure out what makes then work (or not).

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Story Telling

Storytelling can take many forms in video games - from subtle hints in the environment to cut scenes full of movie style dialog. These resources explore the art of storytelling in games.

Extra Credits

Many of the Extra Credits videos focus on story telling and narrative in game design. Start with this one and then browse through their archives.

Game Maker’s Toolkit

The Game Maker’s Toolkit Youtube channel also covers storytelling - especially in the ways that level design can tell or reinforce a story. Start with this video.

Story Tools

Looking for a way to organize your ideas about characters and the world they inhabit? Google docs and google sheets will do a pretty good job of letting you keep track of information about the world you are building. But if you are getting serious about writing stories, you may want to check out a professional tool for tracking everything in the world you are creating.


Paid Windows/Mac/iOS

A powerful tool for creative writers to do world building with.

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Project Management

On a complex project it can be hard to keep track of all the things that need to get done, who is working on each one, and all of your files. A shared google drive folder is a good way to start, but if your project is more complex, you may benefit from professional grade tools.

Project Planning

Kanban boards are a popular and simple system for tracking items your team is working on. If you do most of your work together in the same room, you can make physical Kanban boards as demonstrated in this video that introduces how Kanban works at a basic level. If you work from multiple locations, or just want to make your board digital, there are many tools that allow you to make Kanban boards online.

Github Projects

If you are already using Github for managing your code (see below), this is an easy way to add on project management. Here is a video tutorial for Github projects.

Project Management Suites

If you want to try out a tool designed for keeping track of projects, these products all have free tiers that would work for OGPC projects:

File Management

If you have a lot of text based code files for your game, you may benefit from storing it in source control.


Git is a tool for managing the code for projects. It makes it easier to track changes to the code - essentially allowing you to store “checkpoints” in the code so you can easily go back and look at or restore earlier versions of your code.

Github is a website that allows you to set up an online copy of your code using git. This makes it easy for everyone on the team to collaborate on the same code base.

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Sprites, music, animations, and textures are the essential ingredients that turn a vision into reality for the player. Here are a few resources to get teams started:



Free Web-based

A handy simple sprite editor specialized for making the kind of graphics used in 2D games. It makes creating animated sprites much easier than traditional painting programs. It is browser based, so students can work on any computer and save work to the cloud until they are ready to export it to work with locally.


Free Windows/Mac/Linux

A free and open-source painting program. Painting software is most commonly used for concept art and textures, but may be useful for other purposes depending on the art style of your game.


Free Windows/Mac/Linux

InkScape is a free, open-source vector graphics tool. Vector graphics allow images to be defined as a set of shapes defined by curves. While less intuitive than “painting” a bitmap, creating art this way allows it to be resized without becoming distorted. Not all game engines support the vector format, but images can be exported to JPG/PNG as needed.


Free Windows/Mac/Linux

A free and open-source 3D modeling, animation, and rendering engine. Learning to use it will take some time, but it is capable of producing professional results.

Graphics Assets

We strongly encourage teams to create their own art and sounds but this may not always be possible. In the event that a team cannot make their own assets, teams can use publicly available, free, properly licensed (creative commons or other open licensed) assets. Teams need to keep a log of where they acquire resources from and include that in their documentation.


This site provides lots of assets including 2D/3D art, music, and sound effects. All of the assets are released under various open-source licenses.


A website with creative commons assets packs for games. The graphics packs are available for free, but it is permissible to donate to if you use assets from the site.


Icons and graphics that are available under open licenses. (They generally require attribution – make sure to document who created each of the assets!)

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Sound Tools


Free Web-based

JSFXR is a web-based tool that allows teams to generate basic sound effects. It has preset categories like “pickup” and “jump” and simple customization of sounds via sliders. With many sliders and options, teams have a huge amount of control over the sound being generated.


Free Windows/Mac/Linux

Audacity is a free, multitrack audio editor and recorder. If teams need to record sound effects, change audio formats, or layer multiple sounds together, Audacity is the tool to use.


Free Web-based allows you to compose, mix, and sequence sound and music. It supports MIDI input, a variety of instruments, and a visualizer/spectrum analyzer.

Sound Assets

We strongly encourage teams to create their own art and sounds but this may not always be possible. In the event that a team cannot make their own assets, teams can use publicly available, free, properly licensed (creative commons or other open licensed) assets. Teams need to keep a log of where they acquire resources from and include that in their documentation.


A large and ever-expanding list of sounds and music licensed under Creative Commons licenses. Sounds and music could be professional or amateur but will always be free. Sounds come in a variety of file formats to fit teams’ needs.

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As part of their submission, teams need to produce videos. Here are some recommended tools for recording and editing those.



Windows Game Bar is built into Windows 10 and can record footage of your project.


On a Mac you can record video of your screen using this built-in tool.


On any platform with the Chrome browser, you can use screencastify to record video. (Up to 5 minutes at a time with the free version).


Free Windows/Mac/Linux

A more powerful (and complex option) is Open Broadcaster Software. Here is a tutorial for it: OBS YouTube Tutorial.



Adobe Express is a free tool for editing simple videos. It runs on the web and can be used from any platform. Use the Slideshow template to make a project that you can export as a video. You can then mix together footage that you have recorded, as well as add title screens, narration, and effects.


Teams that want to dive deeper into video editing can check out either iMovie for Macs or Lightworks for PC.

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